
From EA’s demo event during the 2008 Game Developer’s Conference in San Francisco, Mirror’s Edge is a cyberpunk take on the contemporary, kinda-sorta urban sport known as ‘free running’ or, if you want to sound even pooftier about it, ‘parkour’. There is a distinction between the two… but the sort of people who would actually bring that up in conversation are routinely atomic-wedgied in most first-world countries.
Players take the role of urban-hottie protagonist Faith, whose job it is in this futuristic urban setting to literally ‘run’ data or packages from one place to another (in parkour parlance, she would be called a traceuse, the female form of the term traceur). Apparently, the state of electronic surveillance and eavesdropping in the world is such a stranglehold that no information of importance can be trusted to ‘traditional’ electronic transmission. Runners like Faith and her kin are the only reliable option.

Obviously, there’s a lot to keep track of while you’re doing all this running around - not the least of which is knowing, at a glance, what particular protruding pieces of the urban landscape are suitable to grab onto, slide on, pinwheel off of, or otherwise utilize. Accordingly, the useful bits of the urban sprawl are highlighted in easily-recognized colors while you’re on the run, so there’s as much potential for fight-or-flight instinct as there is for calm, rational decision-making (often hard to scrape together when you’re being murderously pursued across rooftops and down fire escapes).
Mirror's Edge - or again, what has been shown thus far - has a vibrant, bright, out-in-the-sunlight animated look that gleefully - and beautifully - flies in the face of the expected ‘dark future’ cityscape. The specifics of the plot or additional mechanics have not been revealed yet. The game’s release date is slated as “some time this year”, so thanks a load for that, EA Games, but GR will keep a greedy messenger’s eye on the cityscape as more details emerge on this unique, stylish non-shooter
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